A Complete, Correct 40‑Point Allocation Guide
The Wizard’s Grimoire is one of the most impactful progression systems for casters in UO Outlands. For Summoner/Necromancers, it determines how efficiently you deal damage, sustain mana, support your summons, and apply debuffs. Because every spell tier has a real cost — 1 point for Tier 1, 3 points for Tier 2, and 5 points for Tier 3 — choosing the right spells to invest in is essential.
This guide presents the fully optimized 40‑point Grimoire build for Summoner/Necromancers, based entirely on the actual spell bonuses provided in the Grimoire.
🎯 Build Priorities for Summoner/Necromancers
A Summoner/Necromancer relies on:
- High single‑target spell damage
- Strong AoE damage
- Debuff stacking (especially Curse)
- Summon survivability
- Mana sustain
- Efficient spell rotation
- Magic Mushrooms (Create Food)
The Grimoire should amplify these strengths while avoiding low‑impact spells that don’t contribute meaningfully to your damage loop.
⭐ The Optimal 40‑Point Grimoire Allocation
Below is the corrected, mathematically accurate allocation using the real tier costs.
Tier 3 Spells (5 Points Each)
These spells deliver the highest value per point and form the core of your Grimoire.
🔥 Flamestrike — Tier 3 (5 Points)
Bonus: Inflicts an additional (7%, 21%, 35%) of final spell damage over 15 seconds.
Flamestrike is your strongest single‑target nuke. The Tier 3 DoT scales extremely well with Curse, Necromancy debuffs, and Empower.
⚡ Energy Bolt — Tier 3 (5 Points)
Bonus: Damage increased by (6% / 18% / 30%). Player recovers (3 / 9 / 15) mana if target dies within 5 seconds.
Energy Bolt is your most frequently cast spell. Tier 3 maximizes both damage and mana sustain.
⚡ Chain Lightning — Tier 3 (5 Points)
Bonus: Damage increased by (7% / 21% / 35%) and each target hit has a (5% / 15% / 25%) chance to be Hindered.
Your best AoE spell. Tier 3 maximizes both damage and crowd control.
🧿 Curse / Mass Curse — Tier 3 (5 Points)
Bonus: Spells cast by caster against target have their damage increased by (6%, 18%, 30%) for 60 seconds.
Curse is a global damage amplifier. Tier 3 gives +30% spell damage for a full minute — affecting Magery, Necromancy, Empower, and your summons.
🛡️ Protection / Arch Protection — Tier 3 (5 Points)
Bonus: Caster and followers receive an additional (5, 15, 25) Effective Armor Rating.
Summoner survivability is critical. Tier 3 Protection gives +25 armor to both you and your summons.
🍄 Create Food — Tier 3 (5 Points)
Bonus: Creates a Magic Mushroom that restores (5 / 15 / 25) mana (scales by Magery).
With 100 Magery, Tier 3 gives the full 25 mana per mushroom. This is your emergency mana battery.
Tier 3 Total:
6 spells × 5 points = 30 points
Tier 2 Spells (3 Points Each)
These spells offer strong value without the full Tier 3 investment.
You have 10 points remaining, enough for three Tier 2 spells and one Tier 1 spell.
💥 Explosion — Tier 2 (3 Points)
Bonus: Casting range increased by (1 / 2 / 3) tiles and damage increased by (5% / 15% / 25%).
Tier 2 gives +15% damage and +2 range — excellent for dungeon positioning.
⚡ Lightning — Tier 2 (3 Points)
Bonus: First cast every 15 seconds deals (40% / 120% / 200%) bonus damage and Hinders target for (0.5 / 1.5 / 2.5) seconds.
Tier 2 provides +120% bonus damage and 1.5s hinder, making Lightning a strong burst/control spell.
🧠 Mind Blast — Tier 2 (3 Points)
Bonus: Damage increased by (7% / 21% / 35%) and has a (3% / 9% / 15%) chance to Hinder (double vs high armor).
Tier 2 gives +21% damage and 9% hinder chance (18% vs armored mobs). Excellent value for dungeon content.
Tier 2 Total:
3 spells × 3 points = 9 points
Tier 1 Spell (1 Point)
One point remains — best spent on a high‑value filler spell.
🔥 Fireball — Tier 1 (1 Point)
Bonus: First cast every 15 seconds inflicts an additional (50% / 150% / 250%) of final spell damage over 15 seconds.
Fireball is fast, cheap, and efficient. Tier 1 gives a solid +50% DoT for only one point.
Tier 1 Total:
1 spell × 1 point = 1 point
Final 40‑Point Allocation Summary
(Wizard Grimoire Order)
| Spell | Tier | Points | Reason |
|---|---|---|---|
| Create Food | 3 | 5 | 25 mana mushrooms |
| Protection | 3 | 5 | +25 armor for you + summons |
| Fireball | 1 | 1 | Cheap +50% DoT |
| Lightning | 2 | 3 | +120% dmg + hinder |
| Curse | 3 | 5 | +30% global spell damage |
| Mind Blast | 2 | 3 | +21% dmg + hinder |
| Energy Bolt | 3 | 5 | High DPS + mana refund |
| Explosion | 2 | 3 | +15% dmg + range |
| Flamestrike | 3 | 5 | Best single‑target DPS |
| Chain Lightning | 3 | 5 | Best AoE |
🎉 Why This Build Is Optimal
This allocation:
- Maximizes your core nukes
- Maximizes your AoE potential
- Maximizes global damage amplification
- Maximizes summon survivability
- Maximizes mana sustain
- Uses remaining points efficiently
- Avoids low‑impact spells
It is the strongest possible Grimoire configuration for a Summoner/Necromancer using the real tier costs and the actual spell bonuses.