A Complete, Correct 40‑Point Allocation Guide

The Wizard’s Grimoire is one of the most impactful progression systems for casters in UO Outlands. For Summoner/Necromancers, it determines how efficiently you deal damage, sustain mana, support your summons, and apply debuffs. Because every spell tier has a real cost — 1 point for Tier 1, 3 points for Tier 2, and 5 points for Tier 3 — choosing the right spells to invest in is essential.

This guide presents the fully optimized 40‑point Grimoire build for Summoner/Necromancers, based entirely on the actual spell bonuses provided in the Grimoire.

🎯 Build Priorities for Summoner/Necromancers

A Summoner/Necromancer relies on:

  • High single‑target spell damage
  • Strong AoE damage
  • Debuff stacking (especially Curse)
  • Summon survivability
  • Mana sustain
  • Efficient spell rotation
  • Magic Mushrooms (Create Food)

The Grimoire should amplify these strengths while avoiding low‑impact spells that don’t contribute meaningfully to your damage loop.

The Optimal 40‑Point Grimoire Allocation

Below is the corrected, mathematically accurate allocation using the real tier costs.

Tier 3 Spells (5 Points Each)

These spells deliver the highest value per point and form the core of your Grimoire.

🔥 Flamestrike — Tier 3 (5 Points)

Bonus: Inflicts an additional (7%, 21%, 35%) of final spell damage over 15 seconds.

Flamestrike is your strongest single‑target nuke. The Tier 3 DoT scales extremely well with Curse, Necromancy debuffs, and Empower.

Energy Bolt — Tier 3 (5 Points)

Bonus: Damage increased by (6% / 18% / 30%). Player recovers (3 / 9 / 15) mana if target dies within 5 seconds.

Energy Bolt is your most frequently cast spell. Tier 3 maximizes both damage and mana sustain.

Chain Lightning — Tier 3 (5 Points)

Bonus: Damage increased by (7% / 21% / 35%) and each target hit has a (5% / 15% / 25%) chance to be Hindered.

Your best AoE spell. Tier 3 maximizes both damage and crowd control.

🧿 Curse / Mass Curse — Tier 3 (5 Points)

Bonus: Spells cast by caster against target have their damage increased by (6%, 18%, 30%) for 60 seconds.

Curse is a global damage amplifier. Tier 3 gives +30% spell damage for a full minute — affecting Magery, Necromancy, Empower, and your summons.

🛡️ Protection / Arch Protection — Tier 3 (5 Points)

Bonus: Caster and followers receive an additional (5, 15, 25) Effective Armor Rating.

Summoner survivability is critical. Tier 3 Protection gives +25 armor to both you and your summons.

🍄 Create Food — Tier 3 (5 Points)

Bonus: Creates a Magic Mushroom that restores (5 / 15 / 25) mana (scales by Magery).

With 100 Magery, Tier 3 gives the full 25 mana per mushroom. This is your emergency mana battery.

Tier 3 Total:

6 spells × 5 points = 30 points

Tier 2 Spells (3 Points Each)

These spells offer strong value without the full Tier 3 investment.

You have 10 points remaining, enough for three Tier 2 spells and one Tier 1 spell.

💥 Explosion — Tier 2 (3 Points)

Bonus: Casting range increased by (1 / 2 / 3) tiles and damage increased by (5% / 15% / 25%).

Tier 2 gives +15% damage and +2 range — excellent for dungeon positioning.

Lightning — Tier 2 (3 Points)

Bonus: First cast every 15 seconds deals (40% / 120% / 200%) bonus damage and Hinders target for (0.5 / 1.5 / 2.5) seconds.

Tier 2 provides +120% bonus damage and 1.5s hinder, making Lightning a strong burst/control spell.

🧠 Mind Blast — Tier 2 (3 Points)

Bonus: Damage increased by (7% / 21% / 35%) and has a (3% / 9% / 15%) chance to Hinder (double vs high armor).

Tier 2 gives +21% damage and 9% hinder chance (18% vs armored mobs). Excellent value for dungeon content.

Tier 2 Total:

3 spells × 3 points = 9 points

Tier 1 Spell (1 Point)

One point remains — best spent on a high‑value filler spell.

🔥 Fireball — Tier 1 (1 Point)

Bonus: First cast every 15 seconds inflicts an additional (50% / 150% / 250%) of final spell damage over 15 seconds.

Fireball is fast, cheap, and efficient. Tier 1 gives a solid +50% DoT for only one point.

Tier 1 Total:

1 spell × 1 point = 1 point

Final 40‑Point Allocation Summary

(Wizard Grimoire Order)
Spell Tier Points Reason
Create Food 3 5 25 mana mushrooms
Protection 3 5 +25 armor for you + summons
Fireball 1 1 Cheap +50% DoT
Lightning 2 3 +120% dmg + hinder
Curse 3 5 +30% global spell damage
Mind Blast 2 3 +21% dmg + hinder
Energy Bolt 3 5 High DPS + mana refund
Explosion 2 3 +15% dmg + range
Flamestrike 3 5 Best single‑target DPS
Chain Lightning 3 5 Best AoE
Total: 40 points

🎉 Why This Build Is Optimal

This allocation:

  • Maximizes your core nukes
  • Maximizes your AoE potential
  • Maximizes global damage amplification
  • Maximizes summon survivability
  • Maximizes mana sustain
  • Uses remaining points efficiently
  • Avoids low‑impact spells

It is the strongest possible Grimoire configuration for a Summoner/Necromancer using the real tier costs and the actual spell bonuses.