A Complete, Correct 40‑Point Allocation Guide

The Wizard’s Grimoire is one of the most impactful progression systems for casters in UO Outlands. For Summoner/Necromancers, it determines how efficiently you deal damage, sustain mana, support your summons, and apply debuffs. Because every spell tier has a real cost — 1 point for Tier 1, 3 points for Tier 2, and 5 points for Tier 3 — choosing the right spells to invest in is essential.

This guide presents the fully optimized 40‑point Grimoire build for Summoner/Necromancers, based entirely on the actual spell bonuses provided in the Grimoire.

🎯 Build Priorities for Summoner/Necromancers

A Summoner/Necromancer relies on:

  • High single‑target spell damage
  • Strong AoE damage
  • Debuff stacking (especially Curse)
  • Summon survivability
  • Mana sustain
  • Efficient spell rotation
  • Magic Mushrooms (Create Food)

The Grimoire should amplify these strengths while avoiding low‑impact spells that don’t contribute meaningfully to your damage loop.

⭐ The Optimal 40‑Point Grimoire Allocation

Below is the corrected, mathematically accurate allocation using the real tier costs.

Tier 3 Spells (5 Points Each)

These spells deliver the highest value per point and form the core of your Grimoire.

🔥 Flamestrike — Tier 3 (5 Points)

Bonus: Inflicts an additional (7%, 21%, 35%) of final spell damage over 15 seconds.

Flamestrike is your strongest single‑target nuke. The Tier 3 DoT scales extremely well with Curse, Necromancy debuffs, and Empower.

⚡ Energy Bolt — Tier 3 (5 Points)

Bonus: Damage increased by (6% / 18% / 30%). Player recovers (3 / 9 / 15) mana if target dies within 5 seconds.

Energy Bolt is your most frequently cast spell. Tier 3 maximizes both damage and mana sustain.

⚡ Chain Lightning — Tier 3 (5 Points)

Bonus: Damage increased by (7% / 21% / 35%) and each target hit has a (5% / 15% / 25%) chance to be Hindered.

Your best AoE spell. Tier 3 maximizes both damage and crowd control.

🧿 Curse / Mass Curse — Tier 3 (5 Points)

Bonus: Spells cast by caster against target have their damage increased by (6%, 18%, 30%) for 60 seconds.

Curse is a global damage amplifier. Tier 3 gives +30% spell damage for a full minute — affecting Magery, Necromancy, Empower, and your summons.

🛡️ Protection / Arch Protection — Tier 3 (5 Points)

Bonus: Caster and followers receive an additional (5, 15, 25) Effective Armor Rating.

Summoner survivability is critical. Tier 3 Protection gives +25 armor to both you and your summons.

🍄 Create Food — Tier 3 (5 Points)

Bonus: Creates a Magic Mushroom that restores (5 / 15 / 25) mana (scales by Magery).

With 100 Magery, Tier 3 gives the full 25 mana per mushroom. This is your emergency mana battery.

Tier 3 Total:

6 spells × 5 points = 30 points

Tier 2 Spells (3 Points Each)

These spells offer strong value without the full Tier 3 investment.

You have 10 points remaining, enough for three Tier 2 spells and one Tier 1 spell.

💥 Explosion — Tier 2 (3 Points)

Bonus: Casting range increased by (1 / 2 / 3) tiles and damage increased by (5% / 15% / 25%).

Tier 2 gives +15% damage and +2 range — excellent for dungeon positioning.

⚡ Lightning — Tier 2 (3 Points)

Bonus: First cast every 15 seconds deals (40% / 120% / 200%) bonus damage and Hinders target for (0.5 / 1.5 / 2.5) seconds.

Tier 2 provides +120% bonus damage and 1.5s hinder, making Lightning a strong burst/control spell.

🧠 Mind Blast — Tier 2 (3 Points)

Bonus: Damage increased by (7% / 21% / 35%) and has a (3% / 9% / 15%) chance to Hinder (double vs high armor).

Tier 2 gives +21% damage and 9% hinder chance (18% vs armored mobs). Excellent value for dungeon content.

Tier 2 Total:

3 spells × 3 points = 9 points

Tier 1 Spell (1 Point)

One point remains — best spent on a high‑value filler spell.

🔥 Fireball — Tier 1 (1 Point)

Bonus: First cast every 15 seconds inflicts an additional (50% / 150% / 250%) of final spell damage over 15 seconds.

Fireball is fast, cheap, and efficient. Tier 1 gives a solid +50% DoT for only one point.

Tier 1 Total:

1 spell × 1 point = 1 point

Final 40‑Point Allocation Summary

(Wizard Grimoire Order)
Spell Tier Points Reason
Create Food 3 5 25 mana mushrooms
Protection 3 5 +25 armor for you + summons
Fireball 1 1 Cheap +50% DoT
Lightning 2 3 +120% dmg + hinder
Curse 3 5 +30% global spell damage
Mind Blast 2 3 +21% dmg + hinder
Energy Bolt 3 5 High DPS + mana refund
Explosion 2 3 +15% dmg + range
Flamestrike 3 5 Best single‑target DPS
Chain Lightning 3 5 Best AoE
Total: 40 points

🎉 Why This Build Is Optimal

This allocation:

  • Maximizes your core nukes
  • Maximizes your AoE potential
  • Maximizes global damage amplification
  • Maximizes summon survivability
  • Maximizes mana sustain
  • Uses remaining points efficiently
  • Avoids low‑impact spells

It is the strongest possible Grimoire configuration for a Summoner/Necromancer using the real tier costs and the actual spell bonuses.